Make station

This tool turns ALL large grids into stations. May your deity of choice help you …

(Wheels on suspensions excluded.)

Warning 1: Apparently, there's a distinction between supported and unsupported stations.

Presumably this has something to do with stations with ground contact. This tool currently produces station grids that are explicitly declared unsupported. (It also also adds this explicit declaration to existing stations that don't yet have it.) This shouldn't be a problem because ships wouldn't be intersecting with the ground in the first place. That said, proceed with caution. And ideally contact me if this is causing reproducible issues or if you happen to have more insight into the <IsUnsupportedStation> tag.

Warning 2: This also turns those large grids into stations that are attached to pistons or rotors by piston or rotor heads, so don't be surprised if your stationified vehicles become a little more rigid than you perhaps expected.

Why this indifference? Because you can always slap a control panel to those head blocks and anything attached to them to turn the respective grids back into ships, but you can't add blocks to suspended wheels. If you do desperately need rotored or pistoned large grids to remain ships, let me know and I may code the necessary distinction.

To begin, please provide your sandbox_0_0_0_.sbs (not your sandbox.sbc file!!):

Browse file system:

Or paste file contents (slow for MB-sized files):

Your modified sandbox_0_0_0_.sbs file:

Remember to delete the caching file sandbox_0_0_0_.sbsB5 before launching or it will take precedence over the SBS file!

Deleting the SBSB5 file will cause SE to complain that "the file format is outdated". This is expected and shouldn't be a problem.

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